Football Manager returned to Xbox following last season’s successful campaign, with FM22 Xbox Edition allowing managers to compete for the game’s biggest prizes in a bespoke version adapted for console play.
Considerable focus was placed on improving the way the game’s user interface worked with the Xbox Controller to make navigation from screen to screen easier. Changes were made throughout the game, most noticeable in areas where players were able to multi-select rows of information and benefit from the new sound effects introduced.
Further additions, including News Effects and versions of the headline upgrades for FM22, placed the emphasis on giving managers more tools to perform, from making squad information more intuitive and actionable, to clearer feedback on how their actions affect their players.
A host of new additions ensured that FM22 Mobile stood clear at the top of the mobile gaming football league.
Managers were able to unleash new potential with the ability to load up to five nations in any career, while the addition of the South African league opened the door to African continental competitions for the first time.
Scouting and Transfers both enjoyed significant overhauls, with managers benefitting from improved search options, better scouting intelligence, the ability to create bespoke assignments for the first time and an extensive under-the-hood rewrite of the transfer targeting system.
Other additions included brand-new media narratives, the inclusion of AI headshots for newly-generated players, a new home dashboard, a redesigned game setup flow and a greater breadth of media commentary.
A significant change to the Touch series for this season was that the only playable version of FM22 Touch was that available on the Nintendo Switch™. There was no version made for Steam, Epic, iOS or Android.
FM22 Touch boasted improved integration between the Joy-Con controllers and the game’s user interface to make working through the game even easier. The UI was revisited across the whole game and improvements were made to a number of areas that added up a significantly improved experience, whether users were played in Handheld Mode or docked to the TV.
This year’s edition was the most polished yet on Switch, with players benefitting from the ability to load five nations for the first time as well the introduction of the Data Hub, the Transfer Deadline Day module, News Effects and the new animation engine.
Football Manager returned to Xbox following last season’s successful campaign, with FM22 Xbox Edition allowing managers to compete for the game’s biggest prizes in a bespoke version adapted for console play.
Considerable focus was placed on improving the way the game’s user interface worked with the Xbox Controller to make navigation from screen to screen easier. Changes were made throughout the game, most noticeable in areas where players were able to multi-select rows of information and benefit from the new sound effects introduced.
Further additions, including News Effects and versions of the headline upgrades for FM22, placed the emphasis on giving managers more tools to perform, from making squad information more intuitive and actionable, to clearer feedback on how their actions affect their players.
A host of new additions ensured that FM22 Mobile stood clear at the top of the mobile gaming football league.
Managers were able to unleash new potential with the ability to load up to five nations in any career, while the addition of the South African league opened the door to African continental competitions for the first time.
Scouting and Transfers both enjoyed significant overhauls, with managers benefitting from improved search options, better scouting intelligence, the ability to create bespoke assignments for the first time and an extensive under-the-hood rewrite of the transfer targeting system.
Other additions included brand-new media narratives, the inclusion of AI headshots for newly-generated players, a new home dashboard, a redesigned game setup flow and a greater breadth of media commentary.
A significant change to the Touch series for this season was that the only playable version of FM22 Touch was that available on the Nintendo Switch™. There was no version made for Steam, Epic, iOS or Android.
FM22 Touch boasted improved integration between the Joy-Con controllers and the game’s user interface to make working through the game even easier. The UI was revisited across the whole game and improvements were made to a number of areas that added up a significantly improved experience, whether users were played in Handheld Mode or docked to the TV.
This year’s edition was the most polished yet on Switch, with players benefitting from the ability to load five nations for the first time as well the introduction of the Data Hub, the Transfer Deadline Day module, News Effects and the new animation engine.