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- Deck Playstyle
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- Comment
Monster Cards | 19 | ||
---|---|---|---|
1 | PSY-Frame Driver | 1 | |
2 | Maxx "C" Forbidden Cards Forbidden Cards | 3 | |
3 | PSY-Framegear Gamma Limited Cards Limited Cards | 2 | |
4 | Ash Blossom & Joyous Spring | 2 | |
5 | Selettrice Vaalmonica | 3 | |
6 | Nibiru, the Primal Being | 2 | |
7 | Angello Vaalmonica | 3 | |
8 | Dimonno Vaalmonica | 3 | |
9 |
Spell Cards | 15 | ||
---|---|---|---|
1 | Triple Tactics Talent | 1 | |
2 | Pot of Prosperity | 1 | |
3 | Vaalmonica Scelta | 3 | |
4 | Vaalmonica Versare | 1 | |
5 | Vaalmonica Disarmonia | 1 | |
6 | Vaalmonica, the Agathokakological Voice | 3 | |
7 | Called by the Grave Limited Cards Limited Cards | 2 | |
8 | Crossout Designator | 1 | |
9 | Vaalmonica Invitare | 2 |
Trap Cards | 6 | ||
---|---|---|---|
1 | Infinite Impermanence | 2 | |
2 | Vaalmonica Followed Rhythm | 1 | |
3 | Summon Limit Forbidden Cards Forbidden Cards | 3 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 |
Extra Deck | 15 | ||
---|---|---|---|
1 | PSY-Framelord Omega Limited Cards Limited Cards | 1 | |
2 | Abyss Dweller | 1 | |
3 | Number 41: Bagooska the Terribly Tired Tapir | 1 | |
4 | Number 27: Dreadnought Dreadnoid | 1 | |
5 | Divine Arsenal AA-ZEUS - Sky Thunder | 1 | |
6 | Link Spider | 1 | |
7 | Artemis, the Magistus Moon Maiden | 1 | |
8 | Duralume, Vaalmonican Heathen Hallow | 2 | |
9 | Zebufera, Vaalmonican Hallow Heathen | 2 | |
10 | I:P Masquerena | 1 | |
11 | S:P Little Knight | 1 | |
12 | Exceed the Pendulum | 1 | |
13 | Accesscode Talker | 1 | |
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40
Monster Cards
19
1
- PSY-Frame Driver
- X
- LIGHTLevel 6[Psychic/Normal]ATK 2500DEF 0
- A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
2
- Maxx "C"
Forbidden Cards
Forbidden Cards
- X
- EARTHLevel 2[Insect/Effect]ATK 500DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
3
- PSY-Framegear Gamma
Limited Cards
Limited Cards
- X
- LIGHTLevel 2[Psychic/Tuner/Effect]ATK 1000DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
2
4
- Ash Blossom & Joyous Spring
- X
- FIRELevel 3[Zombie/Tuner/Effect]ATK 0DEF 1800
- When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
5
- Selettrice Vaalmonica
- X
- WATERLevel 4[Spellcaster/Effect]ATK 1200DEF 1200
- While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.
3
6
- Nibiru, the Primal Being
- X
- LIGHTLevel 11[Rock/Effect]ATK 3000DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
2
7
- Angello Vaalmonica
- X
- DARKLevel 4[Fairy/Pendulum/Effect]ATK 1200DEF 2100
- P Scale 3Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
- If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
3
8
- Dimonno Vaalmonica
- X
- LIGHTLevel 4[Fiend/Pendulum/Effect]ATK 1200DEF 2100
- P Scale 5Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
- If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
3
Spell Cards
15
1
- Triple Tactics Talent
- X
- SPELL
- If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
1
2
- Pot of Prosperity
- X
- SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
3
- Vaalmonica Scelta
- X
- SPELL
- Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
You can only activate 1 "Vaalmonica Scelta" per turn.
3
4
- Vaalmonica Versare
- X
- SPELL
- Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.
1
5
- Vaalmonica Disarmonia
- X
- SPELL
- Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.
●Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia".
●Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia".
You can only activate 1 "Vaalmonica Disarmonia" per turn.
1
6
- Vaalmonica, the Agathokakological Voice
- X
- SPELLField
- When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.
3
7
- Called by the Grave
Limited Cards
Limited Cards
- X
- SPELLQuick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
8
- Crossout Designator
- X
- SPELLQuick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
9
- Vaalmonica Invitare
- X
- SPELLQuick-Play
- Apply 1 of these effects.
●Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters.
●If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck.
You can only activate 1 "Vaalmonica Invitare" per turn.
2
Trap Cards
6
1
- Infinite Impermanence
- X
- TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
2
- Vaalmonica Followed Rhythm
- X
- TRAP
- Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
1
3
- Summon Limit
Forbidden Cards
Forbidden Cards
- X
- TRAPContinuous
- Neither player can Summon more than two times per turn.
3
Extra Deck
15
1
- PSY-Framelord Omega
Limited Cards
Limited Cards
- X
- LIGHTLevel 8[Psychic/Synchro/Effect]ATK 2800DEF 2200
- 1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
2
- Abyss Dweller
- X
- WATERRank 4[Sea Serpent/Xyz/Effect]ATK 1700DEF 1400
- 2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
3
- Number 41: Bagooska the Terribly Tired Tapir
- X
- EARTHRank 4[Fiend/Xyz/Effect]ATK 2100DEF 2000
- 2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
4
- Number 27: Dreadnought Dreadnoid
- X
- WATERRank 4[Machine/Xyz/Effect]ATK 2200DEF 1000
- 2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
5
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHTRank 12[Machine/Xyz/Effect]ATK 3000DEF 3000
- 2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
6
- Link Spider
- X
- EARTHLink 1[Cyberse/Link/Effect]ATK 1000DEF -
- 1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
1
7
- Artemis, the Magistus Moon Maiden
- X
- LIGHTLink 1[Spellcaster/Link/Effect]ATK 800DEF -
- 1 Level 4 or lower Spellcaster monster
If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
1
8
- Duralume, Vaalmonican Heathen Hallow
- X
- DARKLink 1[Fairy/Link/Effect]ATK 2500DEF -
- 1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
2
9
- Zebufera, Vaalmonican Hallow Heathen
- X
- LIGHTLink 1[Fiend/Link/Effect]ATK 2500DEF -
- 1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
2
10
- I:P Masquerena
- X
- DARKLink 2[Cyberse/Link/Effect]ATK 800DEF -
- 2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
11
- S:P Little Knight
- X
- DARKLink 2[Warrior/Link/Effect]ATK 1600DEF -
- 2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
12
- Exceed the Pendulum
- X
- LIGHTLink 3[Spellcaster/Link/Effect]ATK 2000DEF -
- 2+ Effect Monsters, including a Pendulum Monster
Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
1
13
- Accesscode Talker
- X
- DARKLink 4[Cyberse/Link/Effect]ATK 2300DEF -
- 2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
Side Deck
Main Deck
40
Extra Deck
15