- Log in
- Home
- Card Search
- Card Lists
- Sort by Release Date (Desc.)
- Products
- Perks/Bundles
- Deck Search
- Trends
- My Deck
- My Card List
✕Close
- Favorites
- 0
- Deck Playstyle
- ----
- Comment
Monster Cards | 17 | ||
---|---|---|---|
1 | Maxx "C" Forbidden Cards Forbidden Cards | 3 | |
2 | Ha-Re the Sword Mikanko | 1 | |
3 | Hu-Li the Jewel Mikanko | 2 | |
4 | Ashoka Pillar | 3 | |
5 | Dimension Shifter | 2 | |
6 | Nibiru, the Primal Being | 3 | |
7 | Ohime the Manifested Mikanko | 3 | |
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 |
Spell Cards | 18 | ||
---|---|---|---|
1 | Harpie's Feather Duster Limited Cards Limited Cards | 1 | |
2 | Pot of Extravagance | 1 | |
3 | Pot of Prosperity | 1 | |
4 | Axe of Fools | 1 | |
5 | Double-Edged Sword | 1 | |
6 | Mikanko Fire Dance | 1 | |
7 | Mikanko Water Arabesque | 3 | |
8 | Mikanko Reflection Rondo | 1 | |
9 | Mikanko Dance - Mayowashidori | 1 | |
10 | Angelica's Angelic Ring | 1 | |
11 | Kaiser Colosseum Forbidden Cards Forbidden Cards | 1 | |
12 | Dimensional Fissure | 3 | |
13 | The Great Mikanko Ceremony | 2 |
Trap Cards | 5 | ||
---|---|---|---|
1 | Evenly Matched | 3 | |
2 | Mikanko Rivalry | 1 | |
3 | Mikanko Spiritwalk | 1 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 |
Extra Deck | 15 | ||
---|---|---|---|
1 | Number 49: Fortune Tune | 1 | |
2 | Super Quantal Mech Beast Grampulse | 1 | |
3 | Downerd Magician | 1 | |
4 | Divine Arsenal AA-ZEUS - Sky Thunder | 1 | |
5 | Salamangreat Almiraj | 1 | |
6 | Knightmare Phoenix | 2 | |
7 | Hiita the Fire Charmer, Ablaze | 1 | |
8 | S:P Little Knight | 2 | |
9 | Knightmare Unicorn | 1 | |
10 | Promethean Princess, Bestower of Flames | 1 | |
11 | Accesscode Talker | 1 | |
12 | Worldsea Dragon Zealantis | 1 | |
13 | Salamangreat Raging Phoenix | 1 | |
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
40
Monster Cards
17
1
- Maxx "C"
Forbidden Cards
Forbidden Cards
- X
- EARTHLevel 2[Insect/Effect]ATK 500DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
2
- Ha-Re the Sword Mikanko
- X
- FIRELevel 3[Warrior/Effect]ATK 0DEF 0
- If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
1
3
- Hu-Li the Jewel Mikanko
- X
- WINDLevel 3[Psychic/Effect]ATK 0DEF 0
- If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
2
4
- Ashoka Pillar
- X
- EARTHLevel 3[Rock/Effect]ATK 0DEF 2200
- If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.
3
5
- Dimension Shifter
- X
- DARKLevel 6[Spellcaster/Effect]ATK 1200DEF 2200
- If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
2
6
- Nibiru, the Primal Being
- X
- LIGHTLevel 11[Rock/Effect]ATK 3000DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
3
7
- Ohime the Manifested Mikanko
- X
- LIGHTLevel 6[Fairy/Ritual/Effect]ATK 0DEF 0
- You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
3
Spell Cards
18
1
- Harpie's Feather Duster
Limited Cards
Limited Cards
- X
- SPELL
- Destroy all Spells and Traps your opponent controls.
1
2
- Pot of Extravagance
- X
- SPELL
- At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
1
3
- Pot of Prosperity
- X
- SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
4
- Axe of Fools
- X
- SPELLEquip
- The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
1
5
- Double-Edged Sword
- X
- SPELLEquip
- You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
1
6
- Mikanko Fire Dance
- X
- SPELLEquip
- Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
1
7
- Mikanko Water Arabesque
- X
- SPELLEquip
- The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
3
8
- Mikanko Reflection Rondo
- X
- SPELLEquip
- Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
1
9
- Mikanko Dance - Mayowashidori
- X
- SPELLEquip
- The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
1
10
- Angelica's Angelic Ring
- X
- SPELLEquip
- Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
1
11
- Kaiser Colosseum
Forbidden Cards
Forbidden Cards
- X
- SPELLContinuous
- If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
1
12
- Dimensional Fissure
- X
- SPELLContinuous
- Any monster sent to the GY is banished instead.
3
13
- The Great Mikanko Ceremony
- X
- SPELLQuick-Play
- Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
2
Trap Cards
5
1
- Evenly Matched
- X
- TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3
2
- Mikanko Rivalry
- X
- TRAP
- If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
1
3
- Mikanko Spiritwalk
- X
- TRAP
- Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
1
Extra Deck
15
1
- Number 49: Fortune Tune
- X
- LIGHTRank 3[Winged Beast/Xyz/Effect]ATK 400DEF 900
- 2 Level 3 monsters
Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
1
2
- Super Quantal Mech Beast Grampulse
- X
- WATERRank 3[Machine/Xyz/Effect]ATK 1800DEF 2800
- 2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
1
3
- Downerd Magician
- X
- DARKRank 4[Spellcaster/Xyz/Effect]ATK 2100DEF 200
- 2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
1
4
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHTRank 12[Machine/Xyz/Effect]ATK 3000DEF 3000
- 2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
5
- Salamangreat Almiraj
- X
- FIRELink 1[Cyberse/Link/Effect]ATK 0DEF -
- 1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
6
- Knightmare Phoenix
- X
- FIRELink 2[Fiend/Link/Effect]ATK 1900DEF -
- 2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
2
7
- Hiita the Fire Charmer, Ablaze
- X
- FIRELink 2[Spellcaster/Link/Effect]ATK 1850DEF -
- 2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
8
- S:P Little Knight
- X
- DARKLink 2[Warrior/Link/Effect]ATK 1600DEF -
- 2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
2
9
- Knightmare Unicorn
- X
- DARKLink 3[Fiend/Link/Effect]ATK 2200DEF -
- 2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
10
- Promethean Princess, Bestower of Flames
- X
- FIRELink 3[Fiend/Link/Effect]ATK 2700DEF -
- 2+ Effect Monsters
You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
1
11
- Accesscode Talker
- X
- DARKLink 4[Cyberse/Link/Effect]ATK 2300DEF -
- 2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
12
- Worldsea Dragon Zealantis
- X
- WATERLink 4[Sea Serpent/Link/Effect]ATK 2500DEF -
- 1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1
13
- Salamangreat Raging Phoenix
- X
- FIRELink 4[Cyberse/Link/Effect]ATK 2800DEF -
- 2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
1
Side Deck
Main Deck
40
Extra Deck
15